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What Makes a Fictional World?

The beauty of writing speculative fiction is that anything is possible. Magic. Time Travel. World peace… (is it too cynical to think that the two formers are more possible in our real world than the latter? #writerprobs #historyteacherprobs) …and, while working in a world that will be shaped by your hand means the possibilities are endless, it also means that you have to play god, and literally build a world from scratch.

How the hell do you do that? Simple. And, lo, on the seventh day, god researched!

Writers research, period. Authenticity is key, regardless of whether you are writing realistic or fantasy driven fiction. While authors writing crime drama need to understand the mechanics of police procedure and writers of historical fiction need to understand the protocols of social status and gender, they both have the luxury of using anecdotal and empirical evidence to help them write authentically. Spec writers… well, we just make shit up, right?

Wrong. Well… kinda wrong. Wrongish.

You cannot just create matter from nothing. All cells come from previous cells. As too, with speculative fiction; you don’t just create something from nothing. The facets of the real world serve as our inspiration for fantasy worlds. The conflict that develops in fantasy setting may be fueled by metaphysical, magical, or technological issues, but it all stems from issues we encounter as real world people. Any fan of Star Trek: the Original Series will tell you that what made the show so amazing was its ability to take real world, contemporary issues and work them into a science fiction context. Species were based on cultures of Earth, albeit some were done in woefully poor and racist taste. Religious, ethical, political, ecological, cultural, and economic issues were not limited to human beings — they impacted species across the universe.

If there is one universal truth, it is that sentient beings, no matter how utopian and peaceful their society is, will always have shit to fight about. And that brings me back to my point: some aspects of the real world are universal to any society. If you want to build a fictional world, you have to start with a foundation, a template, and customize from there.

“If you’ve done your due diligence when building your fictional world, it will bleed into your writing without any great effort on your part.”

So, what makes a world? Here is the basic structure of any society, regardless of time period, culture, or race.

  • Setting
  • Political & Economic system
  • Shared cultural beliefs
  • Science & Technology

Setting

The variables of setting are very important to your world, and can either structure your world, or limit the possibilities. One of the most important ways to show authenticity is to make sure that the setting reflects every other aspect of your society.

  • Geography — What resources are available in this region? How do the people regulate resources, and does that create conflict? Do the seasons change? Are their multiple environments in one land, or is it all the same? Do the people adapt to the environment, or do they adapt the environment to meet their needs through modification and technology? What kind of flora and fauna live in the environment, and how does that impact the people?
  • Time Period — What freedoms do people have, and what limitations? For lack of better words (because as a historian, my brain throws up red flags and sees these words as ethnocentric), how “barbaric” , “primitive”, “advanced”, or “civilized” are the people? What constitutes the difference between the meaning of these words in their world? Are people treated differently based on race, class, gender, religion, sexual orientation, or other minority qualifiers? What changes has your world seen over its existence? Who has power, why, and has that changed? What historical events have shaped the world currently?
  • Science — What is technology to your people, meaning any device that makes life simpler? Do magic/paranormal/metaphysical components exist in this world? What is the difference between science and magic and religion, and does that distinction cause conflict?

Political & Economic Systems

What kind of political system(s) exist in the world, and how are they organized? Who created them? Have they always existed? What is considered to be the responsibility of the government, and of the individual? How are children educated, if at all? What is considered a well-rounded education? What are the laws, who created them, why, and how are they enforced?

It’s easy to overlook, but a nation’s government and economy are intrinsically linked. The attitudes towards making money, public services, and other ethics about business will impact how governments make laws, protect their people, and provide services. What kind of economy exists in your world? Who controls it? What kinds of goods are made, and what kinds of services are offered? Does the environment and resources play a role in that? What jobs are available?

“If there is one universal truth, it is that sentient beings, no matter how utopian and peaceful their society is, will always have shit to fight about.”

Shared Cultural Beliefs

What unites the people of this world? What do they eat? What do they believe? How do they dress? What is sacred and blasphemous to them? What language do they speak? What are the customs and traditions in this world? What happens when parts of this culture are changed/forgotten/ignored, and does that cause conflict? Are multiple cultures fighting for resources/rights/autonomy, or do they live in harmony? How does the culture impact class, gender, age, and what expectations are held for those qualifiers? How has history played a role in the development of the culture(s)?

Science & Technology

A huge misconception modern humans have when it comes to technology is that it has to be digital, futuristic, world of tomorrow kind of stuff. But, from the historical perspective, technology is really anything that has made life easier. Many people would automatically jumped to the progress made my weapons and tools, but it gets even more simple than that. We may be spoiled with our personal pocket computers, but at one point, all those things a cell phone or tablet does, were distinct forms of technology. Printed books, brought about by the printing press, were an incredibly advanced tech in the Middle Ages. Pencils were cutting edge shit. A writing system in general changed to world, drawing the line between recorded history and pre-history, forever dividing us civilized people from those primitive savages. With this idea in mind, think about everything that makes your life safe, comfortable, and simple. Now, examine what the people in your world would need to feel the same way?

  • How do people communicate?
  • How to they move goods and people?
  • How do they fight?
  • How do they farm?
  • How do they learn and discover?
  • How do they heal?
  • How do they play and relax?
  • How do they record information?

Even if not directly important to or acknowledged in the story, these are the bare minimum elements of the world that should be addressed. The reader doesn’t need to know all of the details, especially if it will amount to endless pages of backstory and context, or if it’s irrelevant to the basic plot. But, as a writer, these are things that need to be considered to have a fleshed out understanding of how your characters will act, react, view, and function in their world. If you’ve done your due diligence when building your fictional world, it will bleed into your writing without any great effort on your part. You will be able to avoid heavy-handed exposition and your readers will appreciate the opportunity to fill in some of the blanks themselves.

“You cannot just create matter from nothing. All cells come from previous cells. As too, with speculative fiction; you don’t just create something from nothing.”

Remember too, that when you are building your world, the real world is full of inspiration for the elements you need to make it seem authentic. That requires research. Good research- not a cursory skimming of a Wiki page. All of us at IndiePen Ink know just how complex and time consuming proper research can be. Lucky for you, our strife has turned into your benefit, as it has inspired us to create a truly helpful research resource for writers unlike any other: The Research-a-Torium. A writers reference source that can guide you to online resources and services, as well as services and titles you can find at you own local library. Thanks to the tireless work of our Lady of the eLibrary, Caitlin, we expect to be opening the doors by the end of July.

COMING SOON TO AN INTERNET NEAR YOU!

Start working out those worlds now, and when you get stuck, come see Caitlin in the Research-a-Torium for a world of resources guaranteed to inspire.

Write on young savior,

Craft Creative Editorials Inkademy Research-a-torium Sass Setting Worldbuilding

A Fantastic World Does Not A Story Make

We’ve all done it at some point – built a story to fit within the framework of a kick-ass world we’ve created. Writers get so wrapped up in playing God by designing beings, shaping geographic features, creating languages, or constructing epic histories that trace backwards through a dozen generations, that they completely forget what the hell they are supposed to being doing – telling a story. Writing isn’t about building a world, it’s about writing the story that could only happen in the world that has been built.

Crafting a story is a complex process, and building a world to serve as a rich setting is important, especially in speculative fiction. Setting is one of the five elements required in a proper story. Setting helps to understand character personality and development. It can serve as an obstacle creating conflict, or help to move the plot forward. The problem occurs when a writer focuses all their energy on creating the world, and no time focusing on the story that takes place within said world.

Back in January of 2015, on an episode of Fiction School, co-host Tommy Zurhellen discussed one of the biggest mistakes he sees made by his students. In his humorous story about “Scantron 7”, Zurhellen explains that when he asks writing students about their story, they spend several enthusiastic minutes describing their setting, their characters, elaborate government or belief system, the epic conflict that rocked the world a thousand years ago… but when asked the question, “Yeah, but what is your story actually about?” they draw a blank.

At the end of the day, no matter how epic and elaborate the setting or how fleshed out the characters, if there is no story at the core, or worse, no conflict to drive that story forward, then the writer really has nothing but a cool place with cool people.

To avoid falling into this trap, a writer must keep in mind that every addition they make to their world needs to be relevant to the story. That is, anything about the world worth mentioning. As the writer, there is nothing wrong with knowing every corner of the created world. That does not mean that the reader needs to know all those inane details. The more fleshed out the writer makes the world, the more real it will feel, but providing a millenia of history or recounting the entire text of a holy book is simply not necessary for the reader to understand the significance of a religious or historic event on the modern day.

As a writer, you can never know too much about the world within the story, because you never know what information will become useful later on, or my inspire new story lines. But, it is possible for a writer to tell their readers too much about their world. Avoid info dumps, and save that information for supplemental content (like rewards for people who support you on Patreon!) or later stories in the same world. Or, if you feel really bold, incorporate the method used by the author of Nevernight, Jay Kristoff. When the opportunity for history or cultural knowledge to came up in the story, instead of dropping a load of backstory that broke with the narrative, Kristoff simply placed an asterisk in the text, and kept moving on with the story. At the bottom of the page, he included footnotes for each symbol. This strategy worked perfectly, giving the reader the choice to break the narrative to read the footnote, or to keep reading until the end of the page or the chapter, and come back to read the backstory about a god, a cultural practice, or reference to a historical event in the history of the world.

If readers truly love the world a writer crafts, they will come back for more. The trick is leaving enough for the readers to have a reason to return. Giving away too much in the beginning does one of two things- overwhelms the reader, boring them with over-information, or satisfies them to the point there are no questions left for them to answer.

If you’d like some help training your world building muscle, sign up to beta test our Worldbuilding Workshop taking place on June 25th thru July 8th by sending an email to indiepenink@gmail.com with the word “Inkademy” in the subject line.

And, keep an eye out for announcements on the opening of the Research-a-Torium, which we hope to build into the ultimate world building resource!

Write on young savior,

 

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